NEXT RPDocumentation
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Crew Guidelines

Rules for registered crews, factions, and organised criminal hostilities.

Updated June 2026
Required reading
Read with the Community Guidelines. Fail fear during conflict carries a minimum 24-hour ban.

Crew Members & Image

Registered crews are 4–7 members. Leaders own roster quality, Discord presence, and how the crew is perceived on the server.

Roster size
Minimum 4, maximum 7 registered members. Below 4 may result in disbandment.
Roleplay standard
Low-quality roleplay is not tolerated. Your crew image reflects every member.
Discord names
Format: Character Name | Steam/CFX Name. All members must be in the crew Discord.
Roster changes
Leaders manage adds/removes via role-request — crew role plus base Crew role.

Representatives

Requirements
1 week membership, 20+ days playtime, no staff actions in the past 30 days.
Step-down
Two staff actions in 30 days requires a new rep — or crew disbandment.

Discord & reporting

Crew Discord
Crew staff with admin permissions must be in the main Discord.
Banned players
Permanently banned Next RP members cannot be in crew Discords.
Reports
Open Discord support tickets with evidence. Do not PM staff unless told to.

Organisation Cooldown

Leaving a registered criminal org triggers a one-week wait before joining another.

Standard cooldown
One week before any new crew, faction, gang, or organisation — even if kicked.
Breaking cooldown
Removal from the new org plus another full week.
Voluntary disband
No cooldown unless staff issued the disband.

Hostilities

Conflict needs valid RP, evidence, and declaration. Max 7 fighters per crew. 15-minute death timer — use /timer.

Starting conflict

Disrespect can justify hostilities during events or general RP.

Event carry-over
No conflict from playstyle, losing, or words after death unless a live witness heard it.
Evidence
Clips need full RP context with mic and game audio. Missing audio voids conflict.
Declaration window
No baiting. Disrespect declarations within 10 days.

Participants

Fighter cap
7 max — all registered crew members. No outside help.

Vehicles

Ramming & pits
No intentional ramming. One pit per contact window. No sports cars or bikes for pits.
Banned vehicles
Bulletproof and weapon-mounted vehicles cannot be used in hostilities.
Third person
Third person on bikes/vehicles during conflict is powergaming.
Events
No vehicle contact unless staff specify otherwise.

Conflict outfits

Crew colours
Wear identifiable crew clothing during conflict — including when dead. Put it on before hostile actions.

Body pickups & intel

Who can help
Only registered factions/crews. Identifiable outfit, no weapons, no fighting.

Kidnapping

Hold & release
30 minutes max. State your reason. Leave them somewhere reachable on foot.
Repeat kidnaps
Cannot kidnap the same person within one hour.

Police numbers

To start
Police must be LOW. If they drop below LOW mid-fight, conflict may continue until it ends.
Very low police
Max 4 shooters per side. Others may only pickup or run intel.

Death timers

15-minute cooldown
After respawn (EMS, hospital, or respawn). No respawning mid-scene. Stay away from conflict on timer.

Robbing

When allowed
Rob vehicles once members are down and ownership is clear. Health items anytime.
Roleplay required
No cuff-and-rob. No killing while robbing. No chain robbing.
Cuffing
Only when safe. Beanbagged players can be cuffed but not robbed mid shootout.

Conflict conduct

Prohibited
Firework launchers, flopping/emoting to avoid shots, KOS without declaration, RP with dead bodies.
Disconnecting
Crash to save gear? Ticket immediately — otherwise wipes and ban.
Friendly fire
Shooting your own crew to avoid robbery/kidnapping is punishable.

Teaming & outsiders

No cross-crew teaming
In any fight or event. Police excluded when you have valid reason to engage them.
Mediators
Outsiders cannot fight. Mediators cannot join hostilities.

Police Engagement

Higher standard expected. PD wiping is a last resort — declare within one minute of shooting.

PD wipes
Only if your crew/faction members are in custody.
Death timer
15-minute cooldown after police hostilities. Use /timer.
Participant limit
Police-only conflict may exceed normal caps for official members.
Outfits
Conflict clothing not required for police-only hostilities.
Rescue attempts
Running into active police scenes to save members is fail fear.
Silent reporting
Report bad policing via Discord ticket — not in-character retaliation.
Medical triage
No explosives at active medical triages.

Cards, Bans & Events

Yellow card (14 days) or ban (30 days) blocks events until cleared.

Rehabilitation
Complete staff-assigned tasks before returning to events or war.
No assistance
Others cannot help on punishment work. Notify staff when done.
Ban periods
Wait out bans before official membership.
Long bans
30+ day or perm ban returns: 30-day wait before criminal orgs unless still in org during ban.

Appearance & Conduct

Appearance

Character design
No troll or meme appearances.
Gender swap
Requires admin ticket with detailed RP reasoning.

Disconnecting

Crash or DC
Open a Discord ticket immediately if you disconnect during active RP or while dead.

Fail fear

When guns are aimed
Do not draw and shoot if unarmed, exiting a vehicle under guns, beanbagged/stunned, or faced by police/crew/faction/gang.
Non-lethal
Beanbags, pepperballs, and tasers do not require compliance.

Strikes & Disbandment

Three-strike system

1

Strike 1

Verbal warning to the entire crew/faction.
2

Strike 2

2-week event ban for the entire crew/faction.
3

Strike 3

Disbandment. Status may be revoked at staff discretion.

Disbandment

Staff disband
May happen anytime — not negotiable.
Inactivity
One warning, then disbandment.
Force disband
1-week wait to join another crew; 2 weeks to start new.
Voluntary disband
No wait to join another org; 1 week before new crew.
Three strikes
Forced disband plus 1-week wait.